

Gear progression is a nightmare after you hit 36 as the game no longer give you even 1 of the 20+ stones you will eventually need to upgrade your weapon, 3~5 accessory items. But since the game forces you either in early lvls or later on to pick one side, as well as the fact a item which is needed in practically every crafting guild can only be obtained in decent quantity through faction dailies, its just horrible should you be on during peek hours and in the not as popular faction.

If you had given me the option to not join a faction then I would have been more then content to be a solo player and not bother with the blue and red fighting. The faction sizes are also extremely disproportional with one side always being larger than the other side for no reason. The open world PvP is horribly unbalanced since it is related to factions, there is nothing stopping high lvls from camping out faction areas to kill lower lvl players as the NPC's in the camp areas are only scaled for that areas lvl. What I honestly hate about this game is open world PvP, the faction system and gear progression. So even if you are fighting a lvl 50 player if you can land a successful counter you can still hurt them alot. The games PvP is actually really **** good when in arena, it balances gear and lvls for the 1v1 and tag team matching. (Still prefer tera's combat as I feel there is never a time when i'm stuck just spamming auto do to being unable to cast ability one after another as apposed to BnS.) The story line is rather interesting and the side quests are more or less essential to lvling with the typical gathering, kill amount and return quests. Which is different when compared to a game such as tera which also has a combat system thought more skills and items to use then compared to BnS. Which is different when compared to a game such as tera which For how old the game is it is pretty good, combat is nice and very combo heavy. For how old the game is it is pretty good, combat is nice and very combo heavy.
